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Mutant Year Zero: Road To Eden review: Ducking awesome

Take XCOM, mix in some humor and stealth mechanics, add a few memorable characters, and you get Mutant Year Zero: Road To Eden. Ever since I laid my eyes on the first gameplay video for Mutant Year Zero: Road To Eden, I was eager to play it. The promise of XCOM-like turn-based combat with real-time exploration and stealth is pretty much everything I...

Mutant Year Zero: Road to Eden – Farrow Reveal Trailer

Mutant Year Zero: Road to Eden, the post-apocalyptic XCOM-like, is already full human-sized mutated animals armed to the teeth. However, developer The Breaded Ladies think that a duck with a crossbow and a pig with a shotgun is not enough (and they're right). The game's new trailer introduces Farrow, an anthropomorphic fox that specializes in stealth and assassination. She's great for quieting...

Mutant Year Zero: Road to Eden – 20 minutes of gameplay

The Bearded Ladies' lead designer Lee Varley and producer Mark Parker take us through 20 minutes of Mutant Year Zero: Road to Eden gameplay. The video takes place on the Sea Titans map, which is an area I got to play through earlier this year. Unlike me, Varley and Parker seemed to know what they are doing and got a little bit further than I...

The 6 best games of Gamescom 2018

Best Games of Gamescom 2018
Gamescom 2018 was one hell of a convention. There were so many fantastic games to see, play - and most importantly, write and talk about. Just like every year, we singled out the best games we could get our hands on, both around the show floor and behind closed doors. Here are the 20 nominees for GamersPack "Best of Show...

Mutant Year Zero: Road to Eden gameplay shows a stealthy XCOM with human-sized ducks

Mutant Year Zero gameplay
A duck, a boar, and a mutated human walk into a camp full of ghouls. This not the start of a very weird joke (though it could be). This is how the first gameplay video of Mutant Year Zero: Road to Eden starts. The video shows exploration, combat, progression and a tiny bit of world-building. We also get some information about...