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The fourth target of Hitman’s Sarajevo Six appears tomorrow

IO Interactive are releasing the fourth target from Hitman's The Sarajevo Six with Episode 4: Bangkok. As shown on the Hitman website, Agent 47's target this time is the retired mercenary John Stubbs, who is holidaying with his wife in Bangkok - specifically, the safe and secure Himmapan Hotel. With a VIP in residence at the same time, security is...

Hitman Episode 2: Sapienza trailer shows Italy’s mad scientist

Square Enix and IO Interactive have a released a beautiful and deadly new launch trailer for Hitman Episode 2: Sapienza. After a generous first episode that centered around a Paris fashion show, Episode 2 takes players into the Italian countryside of Sapienza. Players will seemingly be able to explore the entire village as they search for the perfect way to take down Silvio...

Hitman Episode 2: Sapienza release date announced

The official release date for Hitman's second location, the fictional Italian city Sapienza, has been revealed. Agent 47 will pack his bags and leave France for Italy on April 26. The announcement came through Twitter, and was accompanied by a very short teaser video. The video only shows the release date, but if you look closer, you'll notice a speedboat and...

The Division director leaves Ubisoft to join Hitman dev IO Interactive

Ryan Barnard, the director of Ubisoft's new MMORPG The Division, has left the company to join the Danish studio IO Interactive. IO Interactive is mostly known for the Hitman franchise, though they do have other interesting titles like Kane & Lynch and Freedom Fighters. While a Game Director at Ubisoft, Barnard now holds the position of Gameplay Director over at IO, and will supervise three core...

Hitman: Intro Pack review: A stealth playground

Hitman, the stealth action-adventure, is back for the series' first episodic adventure from Square Enix and IO Interactive. In his latest adventure, Agent 47 has been recruited to assassinate 2 high profile targets in the Parisian fashion industry. Navigating their way through an intricately detailed mansion, players are invited into a stealth playground for skilled assassins, albeit a small one. Players eager to jump back...

Live action Hitman is the best thing you’ll see today

IO Interactive has chosen a rather cool way to promote its upcoming Hitman title. Partnering with Realm Pictures, they have created a real life representation of the game's first mission, and let loose a real life Agent 47 on the premises. They then selected a bunch of YouTubers and Jane Perry, the voice actress behind Diana Burnwood, to take the role...

Hitman Beta open to PlayStation Plus members on March 4

IO Interactive has released a new Hitman video, titled "Legacy Opening Cinematic". The video is meant to bridge the 20 year gap between the prologue mission and the first mission at the Sanguine Fashion Show in Paris. In reality, it takes us through some of the most iconic kills in the Hitman franchise so far, and is sure to put...

Hitman beta includes Agent 47’s first-ever mission

The Hitman closed beta is about to commence this weekend, so IO Interactive has released a beta launch trailer. While quite usually, the trailer does let us know we'll be playing through the game's intro mission that takes place in an ICA training facility. This intro mission include an introduction to the core features and gameplay of the finished game....

Hitman trailer brings us into a World of Assassination

The first episode of Hitman will be released soon, so it is only natural Square Enix and IO Interactive wants to introduce us to its world - a World of Assassinations. They do that with a brand new trailer that takes us behind the facade of everyday life and shows us how the world is actually controlled by a...

IO Interactive developers talk Hitman in new video series

IO Interactive has released new videos, where the devs discuss key elements in the new Hitman title. In the first two parts of this on-going series, developers Christian Elverdam, Michael Vogt and Jonathan Rowe sit down and talk about what it’s like to build a game based around a silent assassin that doesn’t seem to change so much from game...

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