Tag: Developer Diary
Elite Dangerous Odyssey dev diary delves into settlements and player agency
Elite Dangerous developer, Frontier Developments, has released the second installment in the "Road to Odyssey" - a dev diary video series preparing players for the upcoming DLC, Elite Dangerous Odyssey.
In the new video, titled "Forging Your Path," Game Director Piers Jackson, Art Director Chris Gregory, Lead Designer Gareth Hughes, Principal Audio Designer Matthew Florianz, and Principal Animator Felix Ilsley...
Othercide dev videos talk about the stunning art, characters, and combat
Othercide is a stylish horror tactical-RPG, developed by Lightbulb Crew, due to release on July 28. As humanity's last hope, you lead your army of Daughters in an intricate dance of spectacular combat against fearsome bosses.
To shed some light on different aspects of their game, Lightbulb Crew has released a short, two-episode web series. The first episode is called...
Streets of Rage 4 developer diary about reviving a classic beat ’em up
The iconic beat 'em up franchise Streets of Rage just hit "continue" and is ready for another go. The dev team shares their inspirations in a new Streets of Rage 4 developer diary.
In the video, publisher Dotemu, as well as co-developers Guard Crush Games and Lizardcube, give us a behind-the-scenes at the development of Streets of Rage 4.
During the...
A behind-the-scenes look at Marvel’s Spider-Man for PS4
Finally we are getting a little bit more information about Spider-Man for PS4.
The people behind the game at Insomniac Games give us an inside look at what makes this Spider-Man game unique and fresh.
The trailer comes straight out of the D23 Expo.
We already seen some of the gameplay in the E3 2017 demo, but there is also some new...
Star Wars Battlefront 2 video discusses Imperial storyline
A new Star Wars Battlefront 2 video has the creative team over at Motive Studios and Lucasfilm talk about the game's story. More specifically - it's Imperial angle.
The story will cover the 30-year-gap between Return of the Jedi and The Force Awakens, as seen through the eyes of a loyal Imperial Commander- Iden Versio.
As we covered before, Iden is part...
There is a bunch of new Prey videos I really don’t want to watch
I'm pretty much sold on Prey at this point. I loved both Dishonored and Dishonored 2, and I'm definitely going to play anything new that comes out of Arkane Studios.
However, Bethesda is still sure I need some more convincing. Over the last couple of days, the publisher has released 3 new videos of Prey, showing new gameplay and revealing...
Prey video has plenty of new gameplay, talks about Morgan’s story
A new Prey developer diary by Arkane Studio is now online, and it reveals some more gameplay, as well as a few tidbits of information regarding the game's story. Particularly, we learn more about Morgan Yu and her place in the world of Prey.
Be warned though, as some of the story details revealed in this video might be considered...
Hellblade: Senua’s Sacrifice dev diary show new alpha footage
Hellblade: Senua’s Sacrifice has reached an important milestone - the game is now officially in alpha, which means it is now possible to play the entire experience from start to finish.
The team at Ninja Theory celebrated the occasion by releasing a new developer diary video that expands on the Viking mythology and the research into psychosis that helped shape Hellblade and its...
Horizon: Zero Dawn dev diary shows the evolution of the machines
Guerrilla Games, the developers behind Horizon: Zero Dawn, have made an all new developer diary to showcase the evolution of the game's post-apocalyptic world and mechanized antagonists.
Beginning with the very simple idea of a world where machines are the dominate "lifeform", the development team eventually zeroed in on a more organic environment that has a place for everything. In Horizon: Zero...
Robinson: The Journey second dev diary is all about the details
Crytek's second development diary for Robinson: The Journey is centered around the details players can find in the game.
Returning to the Senckenberg natural history museum, the developers share their love for designing an entire world without any procedural generations. In order to create the ultimate, believable environment, each plant and tree has individually detailed leaves. The world is designed to scale...