Annapurna Interactive will publish Maquette, a new “recursive” puzzle game by Graceful Decay.

Maquette is an “imaginative love story about fitting things together,” where players experience the life cycle of a loving relationship.

The reveal trailer highlights the game’s main mechanic – its worlds-within-worlds. We can see the player dropping a red cube on a model of the world around them, and a huge version of the same cube appears behind them. This gameplay mechanic seems to be the way most of Maquette’s puzzles are solved. As the game’s description puts it: “a world where every building, plant, and object are simultaneously tiny and staggeringly huge.”

We see other examples, mostly involving bridges or objects used as bridges.

In the background, we can hear two people conversing and (kind of) flirting. These characters are probably the protagonists of the love story we’ll be playing through. Each chapter in the story will bring new, eye-opening moments in a narrative about love, loss, and acceptance.

All of it takes place in a beautiful environment dotted with awe-inspiring architecture. I’m not sure who big the world around the player gets, but we can see a set of diverse locations throughout the trailer.

Graceful Decay founder, Hanford Lemoore, showed Maquette at GDC 2011’s Experimental Gameplay Workshop, where it “drew numerous outbursts of applause from the audience” according to Gamasutra.

Currently, Graceful Decay has only announced Maquette for PC, but maybe it will be available on other platforms in the future.


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