In Vampire: The Masquerade – Bloodlines 2 you play as a Thinblood, a weak vampire with limited powers. But you will eventually join one of five clans.

The first clan out of the five to be revealed is the Brujah. They are considered to be the thugs, brutes and punks of the World of Darkness, but are more of the “rebel” archetype. They shun all authority and tend to not play by anyone’s rules, which often causes friction with other clans.

In the past, the Brujah were noble warrior philosophers (you even play such a warrior in Vampire: The Masquerade – Redemption), but today they are falsely viewed as rebels without a cause.

There aren’t many Brujah in Bloodlines 2’s version of Seattle, and the ones who stayed in the city belong to the Anarch faction. The Anarchs reject the order imposed by the Camarilla (a sort of vampire local government), which fits the Brujah’s agenda perfectly. You won’t find them anywhere near the city’s political institutions, but more likely in a bar or an underground undead fight club. Their powers also reflect their “in your face” attitude and tendency to get into fights:

Potence imbues the undead with the pinnacle of raw Kindred strength. Nobody underestimates the power behind a Brujah’s fist twice.

  • Fist of Caine – Potence’s first active power, allows the Brujah to deliver a devastating punch that turns walls into rubble and throws enemies through the air, tearing off limbs and causing collateral damage.
  • Earthshock – the second active power smashes the ground with titanic force. The impact causes a shockwave around the player, damaging and knocking down anyone who dared to stray too close. After further upgrades, the ground cracks under the Brujah’s onslaught, sending fissures outwards and damaging anyone caught in this cataclysm.

Celerity lets a vampire strike faster, dodge quicker, and escape more nimbly than any mortal creature could hope to. They use Celerity, the Discipline of pushing their bodies’ speed beyond all limits.

  • Unseen Storm – the first active, allows the vampire to dash in the direction of their choice at such a speed as to momentarily disappear from view, allowing them to land attacks, dodge around enemies, or get away before the dust has time to settle. Characters struck along the way of the dash get knocked down.
  • Accelerate – opens up speeds so fast that everything else in the world appears to slow down to a virtual standstill. Assailants seem frozen in their attacks, cars crawl forward, bullets zip by lazily, and the vampire can get up to the kinds of stunts that, with a popular 80’s synth track in the background, would make an awesome movie scene.

The Brujah are the first playable clans in Vampire: The Masquerade – Bloodlines 2, and we’re still waiting for four more to be revealed. There are a total of seven playable clans the 5th edition of Vampire: The Masquerade: Brujah, Gangrel, Malkavian, Nosferatu, Toreador, Tremere, and Ventrue. If we had to bet what are the four remaining ones, we’d bet on Malkavian, Nosferatu, Tremere, and Ventrue.

Why? Well, Malkavian were probably the most exciting option in the original Bloodlines, thanks to their unique insights and dialogue, and the fact they are all utter insane. Every member of the Nosferatu is deformed to the point they barely look human anymore, and so they are masters of stealth, which is perfect for players who enjoy sneaking about instead of fighting. The Tremere are pretty much already confirmed; they are the mages of the World of Darkness, and the developers at Hardsuit Labs have already said that there’s a clan for those who want to play a “wizard or something.”

That leaves us with the Ventrue. While we’re not 100% sure the Venture would be a playable clan, they are an excellent option for players who want to talk their wait out of dangerous situations. The Toreador are also pretty smooth talkers, but given the political nature of Vampire: The Masquerade, a Venture’s lust for power and influence seems like a better fit than a Toreador’s obsession with art and beauty.

Of course, there’s always the chance that the game will let you choose to remain a Thinblood throughout the entire campaign, which should be interesting. Also, Hardsuit Labs already said they we’ll be adding new playable clans post-launch, so we can expect this list to expand.

But these are all just speculations. We’ll have to wait for Paradox to dish out more information about Bloodlines 2 in the coming months. You can follow their Twitch channel, where they usually make any new announcements.

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