Nightdive Studios has decided to shift their System Shock Remake (or “reboot” as they now choose to call it) away from Unity, and to the Unreal Engine 4.

When ask why by Polygon, game director Jason Fader said that “Unity is not a great engine to use if you want to make an FPS on console.” The decision could have come after the studio has decided to bring the game to PlayStation 4.

If you’re worried this change will affect the development process in any way, Nightdive Studios just released a new pre-alpha gameplay video, showing how the game looks like in UE4. I got to say, it appears the System Shock remake will only benefit from the transition. There are also a few screenshots below, if you want to really inspect the fine details of the scenes.

With System Shock set for a “mid to late 2018” release, there’s still plenty of time for the studio to make the game look and play the best it can, and for you to support it through the game’s BackerKit page.

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