Deus Ex: Mankind Divided didn’t originally release with DirectX 12 support, but it was just over 2 weeks when that support was added with patch 5. The latest patch, 592.1, focuses on “fixes for a couple of gameplay and DirectX 12 related issues raised by the community.”

A few of the fixes for the DirectX 12 support include:

  • Improved stability and performance
  • Major improvement to loading times
  • Toggle DirectX 12 from either the launcher window or from the Display options within the game.

There were a few gameplay changes, too. Walking speed has been fixed, a few crashes have been solved, and one particularly suspect glitch where players had to make a new Windows account to play the game has been resolved. Talos Rucker also does not spawn twice now.

The final thing being added with this patch is a preview of Multi-GPU DirectX 12, and players are invited to report problems or issues they experience so that they can be fixed prior to Multi-GPU support being properly released.

Eidos Montreal rounded the update off, saying: “While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on older versions, we have made a Beta for build v1.9_build582.1 available on Steam that can be used to switch back to previous versions.¬†We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback!”

It’s nice to see developers working hard to make their game as accessible as possible. Hopefully with a successful test of Multi-GPU support, it will become a standard feature.


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