Call of Duty: Infinite Warfare’s multiplayer was revealed at Call of Duty XP, the huge event for Call of Duty fans in Los Angeles. Below you will find everything we know so far about the multiplayer experience.

First of all, Activision has released this Multiplayer Overview video that goes over the important bits, but there’s still so much to cover. From Combat Rigs, to weapons crafting to new equipment and scorestreaks, Infinite Warfare is really trying to create the definitive Call of Duty multiplayer experience.

Let’s start with the Combat Rigs. There are a total of 6 different rigs to choose from when stepping into a fight: Warfighter, Stryker, Phantom, Merc, FTL and Synaptic. Each of these rigs can be equip with one Payload and one Trait. Payloads are powerful weapons and abilities, while Traits are persistent bonuses or additional abilities that can enhance your play style.

These six rigs are all designed to accommodate different play styles, with the Payload and Trait combinations serve to really let players find their own unique way to kick ass. We have a more detailed look into each rig’s Payloads and Traits, thanks to VG247.

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Warfighter

Designed for mid-range, assault style players. It provides fast kills, the ability to get quickly to an objective, and helps with offensive.

Payloads

  • Claw: rapid fire spread-shot weapon with ricochet ballistic rounds, designed to take out the enemy in front and around blind corners. Aim down sights for more focused damage.
  • Combat Focus: gain double streak points for a limited time.
  • Overdrive: grants a temporary speed surge.

Traits

  • Ping: kills and assists by activating a sonar ping at the enemy’s death location, revealing nearby hostile to teammates. Enemies killed by teammates after being pinged will provide bonus scores.
  • Persistence: scorestreaks no longer reset when death occurs, but take higher point values to attain. Players can only earn each of their scorestreaks once per match.
  • Resupply: resupply lethals and tacticals by picking up scavenger bags after successful kills with bullet weapons.

Stryker

Equipped with gear for enemy suppression and squad support. The tactical team-focused player should use this Rig on the battlefield.

Payloads

  • Gravity Vortex Gun: Prototype launcher that fire a slow-moving projectile which distorts gravity, pulling in and damaging enemies.
  • Micro Turret: compact multi-surface deployable turret.
  • Centurion: destroys enemy projectiles and applies a powerful electromagnetic field.

Traits

  • Trophy Drone: will destroy one incoming lethal grenade and then recharge.
  • Relay: placed equipment will alert the player when enemy targets are in sight.
  • Hardened: placed equipment and drones have increased health and can also persist through the player’s death.

Phantom

Specializes in concealment and long-range engagements. The stealth oriented sniper should employ this Rig in combat.

Payloads

  • Ballista EM3: highly accurate electromagnetic projectile launcher with increased penetration capability, to take out the enemy and pin them to the wall.
  • Pulsar : advanced EM sensor allows the player to visualize enemy positions.
  • Active Camo: renders the player almost invisible.

Traits

  • Marked Target :damaging enemies will mark them for death, preventing health regeneration for five seconds. Marked enemies that are killed by teammates will award you with a bonus score.
  • Heightened Senses: while in ADS with sniper rifles, gain increased audio from nearby enemies. Warning blips will also tell the player if enemies are nearby.
  • Rearguard: spawn in with a back shield that protects against attacks from behind. While the shield is active, melee attacks from anywhere but the front are negated.

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Merc

Focused on heavy defense and suppressive fire. Best for a more defensive-minded player who loves to pack around big weapons which deliver max damage and designed to clear enemy threats quickly.

Payloads

  • Steel Dragon: heavy beam based weapon with multi-target tracking.
  • Bull Charge: equips the player with an armored riot shield to penetrate enemy defenses, or quickly take out opponents.
  • Reactive Armor: high-voltage armor system vaporizes incoming small arms fire.

Traits

  • Man-At-Arms: Rog augmentations allow for carrying heavier loads with minimal effort. Start with maximum ammo capacity and weapons don’t impact movement.
  • Infusion: regenerates health faster after taking damage.
  • Shockwave: press a button in midair to activate a devastating slam.

FTL

A prototype battle Rig which utilizes current technology to ensure combat advantage. Best for the player who’s more of a run-and-gunner and who wants to get up close and personal with the enemy.

Payloads

  • Eraser: a compact experimental energy-based handgun that evaporates enemies.
  • FTL Jump: a localized FTL burst which moves the player a short distance forward.
  • Phase Shift: phases the player into another dimension, avoiding damage. Other phased players can still engage.

Traits

  • Power Slide: enhanced sliding capability that increases speed, distance and allows the player to ADS while sliding. Also has a greatly diminishing boost cost.
  • Supercharge: killing enemies will drop cooldown packs which help the team boost their super meters.
  • Perception: receive HUD notifications when enemies off-screen are looking in the player’s direction.

Synaptic

A C6 Class remote operated drone, it is optimized for speed and close quarters combat. Best for the player who favors melee and SMG-ranged combat.

Payloads

  • Equalizer: dual integrated machine guns with built-in suppressors for close quarters combat.
  • Reaper: switches to rapid melee combat mode.
  • Rewind: rewinds the player’s position and replenishes health and ammunition.

Traits

  • Combat Burst: after each kill, gain a brief boost to movement speed.
  • Rushdown: faster recharging jump pack that also damages enemies directly within the jump pack blast.
  • Propulsion: press a button to quickly dash in any horizontal direction.

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In addition to the rig system replacing the familiar class system, Infinite Warfare has a few more tricks up its sleeves. One of the more interesting one is the new weapon crafting system. Using Salvage their earn by playing multiplayer matches, players can craft base weapons into Prototype weapons. These powerful guns come in four rarity levels, and have special Gun Perks that unlock all sort of benefits and bonuses. There are primary and secondary Prototype weapons, so there are hundreds of these weapons to collect.

There’s also a new variety of futuristic lethal and tactical equipment to take into battle, and all new scorestreaks  that reward players for a wide range of actions. One example of a really cool scorestreak reward is the R-C8. You can see this heavily armored robot in the video above, and we have to say it looks pretty darn awesome.

The video also covers everything we know about the multiplayer maps and modes, and reveals a new mode called Defender. In this mode, each team fights to control a small drone. The drone is about the size of a basketball, and it can be thrown between team members to keep it away from the enemy.

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Players can now join Mission Teams to earn exclusive rewards and content. There are 4 teams in total, each with its own unique personality, challenges and commander. By completing team missions, players can unlock additional XP and unique items such as team-specific cosmetic items, special gear, and more.

That’s it. That’s all we know right know about the Call of Duty: Infinite Warfare multiplayer mode. Well, not quite… We also know that the multiplayer beta is scheduled for October 14, first on PlayStation 4.

Call of Duty: Infinite Warfare will be available on PC, PlayStation 4 and Xbox One come November 4.

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