Echo is a new indie action-adventure title set in a futuristic palace. At first it may appear as a typical stealth game, but it actually has a very interesting hook – all your enemies are you.

You play as En, girl who spend a century in stasis to get to the Palace – a mysterious and huge castle that looks like something out of a fairy tale, but harbors some very advanced technology. En is seeking this palace in order to “bring back a life that should not have been lost”. That’s all we know about the plot so far.

Once she gets there, however, she discovers the Palace has almost a will of its own. To deal with the intruder, the Palace starts learning En’s every move so it can use it against her. It then creates “Echos” – exact copies of En that behave exactly like she does. If you run, soon the Echoes will get faster. If you sneak, they will get stealthier. If you shoot, they will start to shoot back. The way you play shapes the way your enemies behave.

Every few minutes, the palace will “reboot” itself, and create new Echos, more faithful to the way you played just before the reboot. This means that you can change the way your enemies act simply by playing a bit differently between reboots. During these reboots, the palace goes dark, and everything that happens in the darkness will not be reflected in the new Echos. You can use this blackouts to do a little running and gunning, or explore different ways to play.

You can see Echo is action in the gameplay trailer above, and hear more about its systems and ideas. The game will be released Spring 2017 on PC and “consoles”.

ECHO_White ECHO_Vault ECHO_Echoes

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