Jade Raymond, producer of the first two Assassin’s Cred games and Splinter Cell: Blacklist, has officially joined EA to create Motive Studios, EA’s newest game development studio.

Motive means opportunity for EA’s newest producer Jade Raymond, as she detailed in her excited blog post. Last October Raymond closed her final chapter at Ubisoft Toronto in search of new opportunities. Now, she is embarking on a whole new journey as part of EA’s brand new, Canada based, Motive studios.

Raymond’s twenty year long career is continuing upward as the first project that she will be overseeing Visceral Games’ untitled Star Wars game, together with Uncharted writer Amy Hennig.

“In addition to building the new Motive Studio in Montreal, I will also oversee the Visceral studio in California,” she wrote. I’m a huge fan of the games that have come out of Visceral and I feel honoured to be working with such a talented team led by studio GM Scott Probst. I’ve also known Amy for years and have admired her work on the Uncharted games!

“I’m thrilled that the first big project that we will work on in Montreal will have Amy as Creative Director. An opportunity to work with her and the Visceral team, and to play in the Star Wars universe, is once-in-a-lifetime stuff.”

But her ascent doesn’t end there. While the new Star Wars title will be the first in the studio’s history, Raymond claims that Motive will also incubate entirely new IPs. The in-house team is comprised of other industry veterans, but more importantly is that Motive will collaborate on future title with its Canadian neighbors at BioWare.

“Getting back to what I love about making games, creating a new studio, working alongside world-class developers, ideating new IP and being a part of Star Wars,” Raymond went on to illustrate her excitement. “This is going to be fun!”

And isn’t having fun is what games are all about?


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