Tonight Bethesda held their E3 press conference where they talked quite a bit about Fallout 4, which was announced just two weeks ago. Below you’ll get to watch this awesome segment and all it reveals.
Starting off by stating that the game has been in development since the release of Fallout 3, Todd Howard, Game Director and Executive Producer, continued by showing off a ton of concept art. The last shot shows Boston, the game’s setting, before the blast that destroys it. That will be where the story of Fallout 4 begins. This is followed up by showing the character customization feature, which has no sliders. You need to simply sculpt your character’s face while deciding trivial aspects like race and gender.
Next up is your stat assignments which will influence your character’s abilities and the returning V.A.T.S. system. A quick survey by your friendly neighborhood VaultTech employee will take care of that. Once done there, you get called to your baby’s room by your robot housekeeper/butler to calm your child, only to be warned by the TV that nuclear strikes have been detonated in nearby cities. Skip to you and your family, as well as a few others waiting to be taken to a vault, you watch as a nuke is detonated in Boston.
Not wanting to spoil anything more of the story, Todd simply states that “you do survive and get lowered into the vault, events transpire, but you then emerge 200 years later as the sole survivor of vault 111.”
Player freedom remains Bethesda’s number one goal in Fallout 4, as anything you want to do and anywhere you want to go are yours to decide. The game was shown on a next-generation console with a new version of the Creation Engine and it looks absolutely beautiful. From tattered and scorched billboards to the tumbling weeds and sparse trees just beginning to live again, the fairly desolate landscape feels incredible.
Todd also states that the dialogue system will be completely dynamic and that you’re not locked into anything. “You can play it in first-person, you can play it in third-person, you can walk away whenever you want, shoot ’em in the face if you even want.”
As revealed in the release trailer, your character will have a pet companion and you can give him a wide variety of commands. These commands are entirely contextual, somewhat similar to how followers could be commanded in Skyrim, though it looks like you can switch between this command mode at the press of a button. Like companions in Skyrim, your dog will also fight for you and since the V.A.T.S. system is returning, it may even be possible that your dog may get benefits from the slow-motion and critical hits it offers.
Also included is a deep and advanced crafting system that will let you create Weapons, Armor, chemicals, and food. That’s just the tip of the iceberg though, as you can also build and manage entire settlements, complete with trading posts and supply lines between them.
Some other fun stuff included show things such as holotapes or even mini-games on your Pip-Boy, a giant smartwatch that was featured in the last game and represents your menu. A real-life Pip-Boy that allows you to hold your phone in it will come with the Collector’s Edition of Fallout 4. They even made an app for it! Second screen functionality will be present in the app and from what was shown it looks like it’ll function exactly as the in-game Pip-Boy does.
Fallout 4 will be released November 10, 2015, for the PC, PlayStation 4, and Xbox One.