Uncharted 4: A Thief’s End will “a wider more sandbox feel” and more versatile combat options than previous titles in the series, according to creative director Neil Druckmann.
Speaking with Game Informer, Druckmann said Naughty Dog has learned a lot of lessons from working on past Uncharted games and the critically-acclaimed The Last Of Us, and are planning to implement them in the upcoming title. These include giving protagonist Nathan Drake more offensive moves (as we’ve seen in the gameplay demo) and creating bigger set pieces with flowing traversal and combat.
“With the verticality of Nathan Drake, with adding set pieces that weren’t necessarily in this demo, how do you get a bigger flow, something that is deeper at an emotional level? All those things come together to make the Uncharted that we want to play,” he said.
“To us the Uncharted combat works best when it has a flow to it, when you are not just behind cover, shooting over and ducking back down. When your cover is getting flanked and you have to jump and move down to another level.”
Players will also be able to use stealth and traversal to gain the upper hand on enemies, and will be free to approach a situation in several different, non-linear ways.
Uncharted 4: A Thief’s End will be released later this year exclusively on PlayStation 4.
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