We had another chance to see and play Borderlands: The Pre-Sequel at Gamescom 2014. After 2K Australia showed Wilhelm and Athena at E3, it was time for Nisha The Lawbringer and Claptrap to share the spotlight. Or in Claptrap’s case – the shiny disco ball.

Nisha The Lawbringer is the game’s version of the Gunzerker, with a cowboy twist. One of her skills allows her to duplicate any revolver she owns and dual-wield it, just like the Gunzerker could in Borderlands 2. But now, each weapon she duplicates will remain with her even after she’s done gunzerking all over the place. Another weapon Nisha has is her whip (since all cowgirls must have one); she uses it instead of the standard melee the other characters use. The cool thing about the whip, is that its attacks actually stack, so Nisha is the first character with melee combos in Borderlands.

Claptrap, on the other hand, isn’t similar to any vault hunter we’ve encountered. Sure, we’ve seen Calptrap himself in previous games, but this is the first time we actually got to play him. And boy, is he random – literally.

His action ability is unpredictable, so each time you activate it Claptrap will do something different. For example, he can install four cannons on his head and start firing actual cannonballs at enemies, or he can give all other players a rubber ducky floats, and make them bounce around like crazy. The thing is, that even a useless effect like that can have its benefits. It can jump uncontrollably, we not take advantage of it and butt-stomp every enemy in the area?

Claptrap has other fun and crazy skills, like the High Five skill or the Laser Disco Ball, but we’ll let James Lopez from Gearbox and Joel Eschler from 2K Australia to tell you everything for themselves in the video interview below.

Borderlands: The Pre-Sequel will be available on Xbox 360, PS3 and PC on October 17.


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