Take a look at the majestic Silt Striders walking around in Skywind, the recreation of The Elder Scrolls 3: Morrowind in Skyrim’s engine.
The video above is the first custom animation and creature skeleton done by the TESRenewal Project, the group behind the recreation. This is still early alpha footage, and don’t represent the final version. According to the team, there are issues with “sliding, collision, pathing,etc.” that will be ironed out during development.
The significant of this step, according to the TESRenewal Project, is that now they can start work on custom creatures and animations within Skywind.
The model in the video is taken from Dragonborn, the third official add-on to Skyrim, but it will be replace with an original model. Wild striders in Skywind will not have their shell removed from their head as does used for riding in Morrowind.
If you’re impressed with what you’re seeing, you can volunteer and help bring Skywind or Skyblivion (the recreation of Oblivion in Skyrim) to life by joining the TESRenewal forums.
As Chief Editor and co-founder, Guy is responsible for pretty much everything that goes up on the site. He is a huge fan of survival horror, point-and-click adventure titles and everything with a good story. He prefers to play games alone, in the dark - as nature intended.
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